Inspiration
Storyline games such as Oregon Trial, Terraria, and technology such as VR.
What it does
Walk the user through an experience where they manage their garden property and understand the interactions between different environmental factors.
How we built it
Replit, Java for text (Unity for 2D and VR model for future versions).
Challenges we ran into
Collaboration on platforms such as Github and Unity, VR processing from Unity to headset, learning C# to build interactions.
Accomplishments that we're proud of
Creating a full and foundational game model for the future and learning functionalities of the Unity program. Additionally, meeting many like-minded individuals and learning techniques from other individuals who share interests.
What we learned
Unity assets, components, scripts, modeling as well as Java classes and functions such as Thread, ArrayLists, and Scanner input methods.
What's next for Highland Harvest
Uploading on gaming platforms and spread towards educational facilities to spread influence towards younger generations to spread awareness and aptness in ecological and environmental terms and conservation. Also gaining sponsors for funding and a larger working base.
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