Inspiration

The theme of the hackathon is mystery, so we wanted to build a Labyrinth full of mysteries. The mystery was what was inside the labyrinth and how to escape.

## What it does Our game includes 2 levels of a maze one with normal dark vision and an even darkened vision of our maze.

How we built it

We used Unity to create the whole game as well as using a fair amount of tutorials. The language we used was C#.

Challenges we ran into

The keypad was very hard to create and we were stuck on it for way too long. Another challenge we ran into was what idea to choose for our game because there were so many possibilities. Another issue was that we only had one computer we could use to code it.

Accomplishments that we're proud of

We created multiple levels of our game, a hard mode and easy mode. We also created a working keypad, are we are also proud of the maze we created.

What We Learned

We learned how to make a keypad, how to make light follow a camera, and how to move a player through a maze. We also learned about a lot of features of Unity.

What's next for The Labyrinth's Whisperer

Next, we want to make the labyrinth more complex, like adding extra rooms with different puzzles inside. For example, after getting out of the maze, the detective has to solve 3 riddles to pass.

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